Hire a Godot developer for your game

A Godot developer builds games with the free, open source Godot engine. It shines for 2D games and lighter 3D, so hire one for a stylish small or mid-sized game without engine licence worries.

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Why choose Godot

Godot is a game engine that anyone can use and change for free. It is small and starts quickly, and it has dedicated tools for 2D, such as sprites, tile maps and animation. Its scripting language, GDScript, reads a bit like Python and keeps game logic easy to follow.

Typical projects: 2D platformers, puzzle and card games, top-down adventures, simple 3D games, and web games exported to the browser. It can also serve a mobile game. For very large 3D projects or when you need a particular store of ready-made assets, Unity may fit better.

Godot is released under the permissive MIT licence, which allows free use, changes and commercial use. That is one reason some studios and solo makers prefer it.

Questions to ask a Godot developer

  • Which Godot version will you use, and how do you handle upgrades?
  • Do you write in GDScript or C#, and why?
  • How do you export and test on iPhone, Android and the web?
  • How do you organise scenes so a new level is easy to add?
  • Who creates the art and sound, and what licence applies?
  • Can I play a game you finished in Godot?

Ask about export, too. Getting a game onto phones and into stores has its own steps, and an experienced developer plans them from the start.

Example milestones

Keep the plan playable at every step. Each milestone is funded before work starts and runs 1, 2, 3, 4, 6 or 8 weeks. The weeks in this example are for illustration, and developers set the length of each milestone in their proposal. Milestones are from 50 to 2,000 each in your project currency.

Example plan for a 2D game
  • For example, weeks 1 to 2

    What gets built
    Core mechanic with placeholder art
    What you do
    Play it and decide if the feel is right
  • For example, weeks 3 to 5

    What gets built
    First level, final art style, sound, menus
    What you do
    Play the full first level on your device
  • For example, weeks 6 to 8

    What gets built
    More levels, saves, difficulty, settings
    What you do
    Play through and report issues
  • For example, weeks 9 to 10

    What gets built
    Exports, store assets, testing, launch
    What you do
    Check builds on your phone, approve release

Matching for Godot

Developers list at most 6 technologies as Expert in and more as Also works with. Godot projects are scored against both, along with project type, portfolio, budget fit and availability.

Scores run from 0 to 100 with plain reasons. A developer needs at least 40 to apply, and 80 or more gets a Top match badge. After each delivery you can approve or request changes, and Unless both sides agree otherwise in writing on the platform, the rights to the result of a milestone pass to the client once that milestone is paid in full.

Frequently asked questions

Can Godot do 3D?

Yes, and it keeps improving. For large, graphics-heavy 3D, ask the developer to show similar work, or compare with Unity.

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Can I publish on the App Store and Google Play?

Yes, Godot games can be exported to both. You need your own store accounts. See mobile game.

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Is Godot only for small games?

No, but it is especially comfortable for small and mid-sized ones. Scope matters more than the engine.

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How do I describe a game idea?

Write the core loop, the look and the platforms. Use the project brief tool.

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Start when you are ready.

Free for clients. Each milestone is funded before work starts and runs 1, 2, 3, 4, 6 or 8 weeks.

Start your project

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